Finishing off the texture to the grim reaper now, have just a colour and alpha map, the alpha map is being heavily used but people seem to like the transparency towards the end of the cloak so im keeping it.
Friday, 30 November 2012
Monday, 12 November 2012
Animating the reaper now, rig seems to be holding up in most areas although i cant go to crazy with the rotations or really weird stuff happens to having to stick to subtle movements, pretty round of the rig though works very well with the constant overlapping, would save a ton of time in animation.
Sunday, 11 November 2012
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