Friday, 30 November 2012

Finishing off the texture to the grim reaper now, have just a colour and alpha map, the alpha map is being heavily used but people seem to like the transparency towards the end of the cloak so im keeping it.

Monday, 12 November 2012

Animating the reaper now, rig seems to be holding up in most areas although i cant go to crazy with the rotations or really weird stuff happens to having to stick to subtle movements, pretty round of the rig though works very well with the constant overlapping, would save a ton of time in animation.

Sunday, 11 November 2012

grim reaper is coming together now, having problems with the rigging though as its very complicated, hair is working like it should and effects the clock making it fall but i am unable to animated on top of it (ie moving the arms head and hands)

Friday, 2 November 2012

Just about finished the modeling for my character grim reaper, using a tutorial to set up an advanced rig so hopefully the cloak will move realistically with overlap like cloth. This will be using a combination of the maya hair system and ik spine.